Saturday 14 February 2015

Disabled Gaming: The time of the Wheelchair Warrior Comes



I'm going to start this off as I mean to go on and I hope I can word this in a way that is not offensive, but there are some sentences that have to be said flat out. I’m calling out journalists and game developers, because this message is simple, it’s inclusive and I believe it’s just as important as any other gaming issue right now.
Why on earth have we not yet had a video game that features a lead character that happens to have a disability? Why hasn’t anyone realised how cool it would be to have your main playable character be someone who happens to be in wheelchair? The potential for a really fun video game that features a character that represents, you know, real people, who are part of the gaming demographic, is pretty great.

Why is would work as a game?
Have you ever watched a James Bond film? In it 007 is provided with a plethora of inventive gadgets and the vehicles that Q pimps and provides him with is fitted with a lot of fun and deadly gadgets and alterations. So we have our Western Wheelchair Warrior, our WWW and he/she/kiwi starts off with a regular wheelchair and through the course of the game (which i think would be great in an open world or interactive graphic game format) you gain XP and money, you can upgrade it, allowing for weapons, jet boosts and built in free Wi-Fi. The possibilities to make a wheelchair an awesome mech-like weapon and mobile hub for our heroic protagonist is plentiful and of course aesthetic customizations.



Films and games that don't straight off begin in a world that is utterly fictional, appeal to many viewers and gamers. If a game has a lot of semblance to our everyday lives, we can afford to invest some emotion and reciprocation. It's something that makes games like Gone Home and Life is Strange a little bit special, even in its simplicity. Here we'd have a game that could tactfully without focusing too hard on, explore what it's like to have a disability that requires a wheelchair to help your life be more accessible. The game could give us a little bit of insight from a controller point of view, which we would not get from a film or book. 
It works as well because it's new and it's fresh and we're crying out for that all the time. It lets us play the genres of games we enjoy from a new perspective and gives developers and writers a chance to use their imagination, stretch to an untapped spot on the great gaming map and there's great possibilities with VR as well. I personally see this type of game working marvellously in a Saints Row style game, where the world is your action packed, plot twist written, oyster. But we could also have a game, because why limit to one, that is done ins Telltale graphic novel style. Possibilities are plentiful and wondrous.



At the same time I think it's important that a game that is all about the adventures of someone in a wheelchair, not heavily focus on that aspect because then we make it seem like everything about this character is dependent on this part of their life. But John Martson isn't all about the horse he rides and Commander Shepard was not just a soldier. WWW is a hero, they woke up getting on with a regular day and are suddenly thrown into a world of intrigue, conspiracy and possible some space battles.




Jet Set Radio Future meets Red Dead Redemption meets Fahrenheit is what is flashing through my mind right now. Neon noir japanese murder mystery corruption featuring the Western Wheelchair Warrior is the official tagline title of this game, so heads up whoever is making it, you're bound by cosmic law to adhere to it.




Inclusion
I’m a big advocate of inclusion for all in gaming (and life, but meh not everyone deserves access to the bakery where I get lime tarts). The area that needs more focus and effort is for gamers with disabilities. This is in relation to the accessibility of them to physically game and as we stand there are many wonderful innovations. I myself believe that a great use of such letdown peripherals such as the Kinect would be to really attempt to incorporate the ability to use motion control for deaf gamers to use sign language. I’ve written about this before and talked about that deaf character Gabe Newell was going to include in the fabled Half Life 3.

The continued innovation and public awareness of disabled gamers being able to partake in the hobby they love the same as everyone, be it in the home or at conventions ect is important and I look forward to see where it takes us. Right now and truth be told, a good while in the past, we could have been producing video games with characters that represent, respectfully and joyfully, disabled gamers. There are no limitations within video games if you have desire and a good script. If Bioware can create such an in-depth galaxy, with planets, space rafts, various alien creatures and special effects, then there’s no reason a game for WWW couldn't exist, right damn now!

What must not be done?
Quality, quality is key. Don't produce a game that is easily schlepped on Steam Greenlight and has the same aesthetic devotion as Air Control and the gameplay capabilities or lack of in Day One Garry’s Mod. This game would work extremely well with the graphics of Grand Theft Auto 5, Saints Row or even a cel-shaded style in homage of Jet Set Radio Future.




Don’t patronise. This should be common knowledge. Yes you have to tread carefully with certain areas and certain demographics, but everyone is human and if you’re a video gamer who can endure some of the more questionable games that exist out there, you’re more than likely able to laugh at your and laugh with others.
We have enough copy paste characters, primarily white males, but in general gaming needs a breath of fresh air in terms of characters and representation.



I’d say that most protagonists are boring planks of wood, but look even these planks of wood are diverse!

So much money and emphasis is spent on "realistic graphics" and yet you can't do something that is more important and less costly, which is - give us some realistic characters that have an ounce of diversity.

Tuesday 27 January 2015

The Dangers of Being a Person who Plays Video Games





Cramps
Let’s start this off bold and true. The ancient Greek for the word cramps, translates as "Oh lord this is how I am going to die, there is no hope. Amputate the leg". When you game, the main part of your body that undergoes any kind of movement is your hands. Even your eyeballs barely move, as you traverse through whatever level of whatever genre of game you're playing. If you have the Kinect and exclusively play using motion controls, you may only ever endure injuries such as slipping, tripping or face planting the television screen.


As these are temporary, cramps are eternal in the moment. Cramps are your body’s way of reminding you that you are loathed from within. When you stay in a fixed position for an excessive amount of time, cramping can occur. But you may think to yourself "What if I move and stretch a bit every hour". Well my friend, sometimes cramps occur just as you're about to move and then you're well and truly in trouble, because your balance is thrown off, your life flashes before your eyes and as you stumbled and fall through your TV, your neighbours wonder are you enjoying some masturbatory pleasures or are you hacking your own leg, due to the noises and curse words you will omit. Believe me; you will curse like you never have before.

Self Loathing
There's nothing quite like buying a new video game and playing it. I mean that's what you do right....you don't buy games and then leave them untouched do you? Well some of us do, especially when there are sales on.





But we slip up; we let down those that are digitally closest to us. We think that we’re supporting indie developers and broadening our gaming horizons, but half the stuff we buy will be unloved and uninstalled for quite some time. That can lead to many feelings, such as hatred (of ourselves and the game for existing and the person who deemed a sale wave a good idea), disappointment, lack of fulfillment and finally gas.






Loss of Limbs
Now you probably won’t actually lose your limbs, as in they will fall off or vanish, but you will temporarily lose the use of your legs. This occurs when a gamer assumes the primal position of either A) sitting in a semi comfortable chair and leaning inappropriately or B) playing games on your bed, thus ensuring your legs remain in a painful straight formation that cannot be changed because it will completely alter, for the worse, your ability to actually play a game.





There’s no way of winning. Don’t even fall for the “If I get a gamer chair, not only will I be comfortable but I’ll be super cool”. You won’t. It’s all lies and your butt won’t feel any better. In fact the statistics for “death by attempting to get up for a low seated gaming chair” are quite staggering.

Distorted Reality
Gaming affects us and causes us to murderise people, this has been fact since 2003. So naturally the more we dedicate our time to video games, the more likely that our everyday lives that are detached will become warped.
You’ll assume you can get a date with a hot stranger, in real life, just by exercising a sequence of quick time events that only you see in your crazy, crazy mind.





Someone will holler childish remarks about your Princess Peach T-shirt and your retaliation will be an attempted hadouken to their being, which will result in flat out embarrassing yourself and your friends to death. Ball is life, game is not ball, therefore life is not you. Heed these words and tippeth not your hat at fair maidens.

Gaming Media
Some people can play video games and leave it at that, remaining blissfully unaware of the urban myths come to life or the terrible, ethic scorching sordid dramas that unfold within the industry that is gaming.
But you’re not just a gamer are you, you’re someone who uses the internet and by that default, you’re screwed. It starts with accidentally coming across an article or a post about something supposedly scandalous. You convince yourself the continued perusal is healthy, it’s informative and then you notice that it’s gotten darker outside, the clock has gone forward by an alarming amount and you didn’t even realise that you yourself, just finished posting a 5 page long Tumblr post about something that happened in gaming that you don’t really even know much information about.




But the seed has been planted and you are no longer your former self. You have changed, you have assimilated. You’re a moaning twat on the internet. It’s ok…ssssh….we all are.

Sacrifice of other loves
No more films, no books, no more eating food that wasn’t destined to permanently reside rent free in your veins and pores.



Look what you did!!

Snobbery
On June 25th, 1996, a man called Hubert decided that because he played video games and was very white, he therefore knew more about everything that existed in the world and will exist. This lead to a change in his online text based communications and would begin to creep into his verbal social interactions as well. Hubert became the first snob ever in the world and his disease spread exponentially.



As multiplayer became a more prominent means of gaming for many, the snobbery grew. People would use newly formed dialect to disparage other gamers and shatter their confidence




Video games were the precursor to such social fads as “racism” and “homophobia
The dangers of video game snobbery are made known when you start to claim that someone has not been enlightened unless they’ve played games such as Braid. You’ll scoff at anyone who hasn’t played retro games and does not already have a worryingly large collection of SNES games that are completely shit to play no matter what the decade. The terms “master race” will blurt out of your mouth with an air of utter seriousness and you’ll wish fiery death on people that say they don’t need the best graphics either. And don’t get us started on people who count mobile and flash insults to the art, as a method of gaming.




Disclaimer: Please remember to game responsibly. It is a dangerous hobby, some would say it’s not even a hobby, it’s a life style….or quite possibly a LIFE SENTENCE!

Thursday 22 January 2015

Stealth Purity and the Long Cheat



Some of us are not born to be stealthy, some of us revel in the gung-ho gameplay, whereby we see a plethora of cocky enemies ahead and we have seven weapons in our inventory and a handful of grenades and we know what we’re going to do. We didn’t even decide to try a tactful option. It’s going to be messy and you’ve already selected dual wielding as you make your approach.
Then there are people who enjoy pure stealth games and get a thrill from silently infiltrating and disenabling massive compounds. There’s a satisfaction in completing an entire level, taking out your enemies without them even being aware and when they do notice something is up, it’s far too late. That is of course if you don’t mess up. Then you need to rush to stop them from alerting more guards and sometimes you panic and use a bazooka by accident and well it kind of blows your cover in every sense of the word.
So we have the stealth game and we have the aggressive guns blazing game – but what about the games that offer us the option of both? The tactical shooter is what we currently label the stealth shooter game and I’m going to discuss why these remix games are so much fun and why maybe modern day stealth games are actually one long cheat to the end goal.

Silence Dance and the Accompaniment of Mayhem
Many game snow that are ingrained in our mind as being shooters, offer a stealth approach to many missions. In fact in the past couple of years and no doubt ahead of us, more games will let you approach volatile scenarios completely, in a sneaky tactical manner, if we so choose.
Examples include the Crysis SeriesFar Cry, Deus Ex and even Call of Duty. One game that is particularly enjoyable when played as it is spiritually intended is Wolfenstein: The New Order.



This game which works well as being simple in its goal – fun, chaotic propelling of ammo towards Nazis, also lets you take out a range of enemies stealthily, if you can. All these games, bar Crysis offer the same approach to what is called ‘stealth takedown’, you crouch, move carefully and then when close enough hit whatever button automatically enter stealth kill mode.
Crysis as a series encourages you to use more tactical approaches by giving you a wider range of means to execute foes covertly and make the road ahead easier. You can affect the environment, use special gadgets, even the ultimate cheat in stealth, invisibly – all to make the path ahead easier and also add variety, which many people claim is lacking in big FPS games.



The heart of Wolfenstein is a FPS, guns blazing, ammo everywhere and health packs being your best friend. You can stealth kill if you want, in fact it might be easier, but it’s not the essence of the game. Crysis and Far Cry are presented in way that makes you feel as if you can decide how to play, but why would you waste the chances you’re given.
But do these elements in shooter games, really justify the addition of the word stealth in the game description? I suppose that’s up to you. We’ve talked about games that at face value, are the polar opposite of stealth games, now let’s get a bit closer to the top of the tier.

Stab and run, or run and stab?
Ubisoft’s Assassins Creed ticks off a lot of boxes for gamers. It’s billed as an “action-adventure open world stealth video game “. Quite a mouthful, but better than a mouthful of poison blade death right.



In the spirit of the game, you should play as an assassin and by that I mean sneakily and covertly take out your enemies. You have means in which to assassinate prime targets without being seen and then evade once spotted. True hard-core wannabe human eliminator will hope to engage in assassination missions completely invisible, never to be noticed from the moment you enter an enemy red zone, the execution of guards and your main plot related victim and then subsequently you escape from the now aware and volatile area unseen.
All of the games in the series have a standard method and inventory for taking either approach. Some games introduced gameplay that made things handier (I’m not talking about not drowning in 2 feet of water like in the first game, though that was appreciated). In Unity we have our first unique change, a sort of throw-back to the Commandos games, where you can assume a disguise to bypass your enemies, but it will evaporate if you get to close to them. This can be quite a useful trick, so long as you disguise yourself not as the people you’re trying to bypass. Speaking of Commandos, it had the same offer of going stealthy and making your life easier, or risking more volatile approaches which did not guarantee a level complete.



I could have added the Rockstar Batman games in to this section, because let’s face it they’re very similar, also in their marketing with one coming out every year and not much changing (I do like the games though). But Batman does allow for more freedom in terms of going in and completely annihilating without the need of stealth, even if it is favourable, compared to Creed.
By that rule I’ve applied, I could also add games like Dishonoured, Hitman Absolution, and Deus Ex to name a few.



So while you can go at it from a madman killer perspective, certain games let you know, quite promptly, it’s not the best method and you’ll probably be killed or trapped if you don’t plan things out properly. And if you do succeed by blazing in like a constipated bull, you may only survive due to luck or a glitch in your favour. Some games reward you with that fictional badge of honour that is an achievement boop (well not anymore Xbox One!) if you complete a game that offers a variety of completion methods in gameplay and you choose to be an invisible killer or passer-by of opponents until the very end.
Nevertheless as I said it is possible to take on certain missions of a more abrupt approach, but Assassins Creed is a stealth game, it’s just still not as pure as we need to really feel like what stealth embodies.
See no, hear no, stealth so
Ok we’ve covered a very brief variety of how stealth games actually come in different packages and that there are variant degrees throughout. We have shooters that offer tactical approaches, which still count as stealth but are no necessary at all, because these games usually lump you with a backpack armoury to slew all foes. We have action stealth games, that have stealth in their description title, rightfully so but still allow room to manoeuvre in how true to the art you need to be. Now let’s talk about games that mean for you to be a stealth pro and will let you know without delay that any other tactic earns you a time out in the naughty chair aka the death loading screen.



Translation: Never shoot a donkey with a melon full of lying cheese pens

I suppose it won’t be a shock that I’ll be focusing heavily on Splinter Cell and yet given the recent games released under the title it feels a bit tarnished, not in terms of the games themselves (I found Conviction and Blacklist to be fun enough), but in terms of using this series as a sound basis for what a full blooded stealth game is.
Splinter Cell was one of the first games many people were exposed to that put such a taxing emphasis on truly operating under stealth. I myself remember having to become one with the NSA training program to pass a particular submarine mission.



Thief isn’t just about keeping quiet throughout so that you don’t get stabbed, I mean that’s paramount but it’s also because in a way you have to because being a little tricky voleur is your livelihood. The first few games were pure in essence, you had a code of honour and a code of action. Similar to the laws of Assassins Creed but the darkness of Thief gave an air of no other options. In Creed you character, your decisions rapidly birthed freedom and straying. The newest game in the Thief series, offers a looser approach similar and yet not as polar to how Splinter Cell is headed.



Sniper orientated games could be classified as true stealthy games as well. I suppose many of us assume that stealth means to be clad in black taking out naughty nerdowells from questionable angles rarely with a non-melee weapon.  Sniper Elite is a popular series where you can’t just run away or whip out your RPG to beat your missions with flourish.



 The night is Dark and full of dildos
A think most of us can admit that a common trait of extreme stealth games, is constant replaying and reanalysing your approach after death screens rub your inability to keep the noise down in your face. Truth be told the annoyance comes from my own underdoing’s but primarily from how long it takes to load up from a save file. That’s an irritating for any game!



Could have paid off a mortgage waiting on this game….

I think that stealth plays an important part in video games, as a mechanic for practise (not for real life assassinations of course…of course) and as a style of gameplay we should keep enjoying. Some people find that they aren’t good at a certain genre of gaming and I can see how stealth games might be a scary area for the uninitiated. Yet I believe that it’s a genre that yields reward and skill in repetition (whereas sometimes that isn’t always a naturally honed skill with fighting or driving games). It would be interesting to see stealth games come out further introducing interesting, sometimes accurate and innovative styles of gameplay.

Sunday 11 January 2015

The Book Of Unwritten Tales Review

A dwarf, an elf and a bandit sword-master mouse walk into a point and click..."




I've had a lot of Swedish related influences and involvements this year and now it seems that this Nordic vibe has crept in to my gaming, with The Book of Unwritten Tales and I am pleased to admit, I enjoyed this somewhat older point and click adventure game quite a lot.

Game play is standard for P’n’C, you click on where you want the character you control to move to and there are many objects to interact with, either to make use of on your quest or to observe. You take turns playing as an elf and a dwarf. What’s that? No, this isn't an RPG, but it utilizes tropes and humorous traits from RPG genres, purely within its storytelling. This leads me to first discuss the characters themselves. Voice acting is charming and the different accents are something I really appreciate and find refreshing. No offence America or even England, but I think we need more Welsh dwarves in games. Broaden that RPG based spectrum. We've had Welsh elves in Dragon Age, though did anyone ever wonder why every other elf was Irish, except Merril. Anyway, digressing.
You encounter a strange gremlin, who beseeches upon you a ring that must not fall into the hands of evil doers. It sounds familiar doesn't it, but this isn't a Lord of the Rings rip off, the only similarity is it’s a ring. I mean it’s handier to carry around.

The humor in this game is highlighted not just by the script but by spoofs, fourth wall breakage and an apt air of sarcasm and somewhat innocent dim-wittedness. Most characters you meet will be mad in their own unique way. Along the way you’ll come across a plethora of delightfully quirky characters who all mostly, either by choice or unwittingly aid you on your mission.
Animation is simple, colourful and detailed in it’s vibrancy. Character reactions, especially when they experience shock can be absurdly amusing. Despite this not being a major graphically super charged game, now and again, facial responses to certain scenarios show of an apt tweak and contribute to the funnies.


Puzzles are fun and not too exhaustive or pretentious, which can be a fine line in point and click games. Granted some more veteran players may assume that the puzzles are too easy at certain points, but what I will say is that this game does a great throwback to previous moments and every object has a role, that isn’t just flippant. Some puzzles are homages with influences clearly taken from the likes Indiana Jones and The Raiders of the Lost Ark.


There was a major bug (I refer to it as major purely because I was enjoying the game and thought I might not be able to continue), I encountered which meant me having to restart the game, after devoting 2 hours of game play, which felt a bit wasted. When loading a save file while I was with a fortune teller, the protagonist I was in control of for that level froze, as did the fortune teller. After hopping from some scenes and coming back again, I managed to get the main character back to normal, but alas the fortune teller could not be interacted with, which meant I could not advance any further. The only reason I restated this game was because I wanted to keep going, see how the stories goes and ultimately complete it.


Overall this game pays homage without relying on used tricks and successfully imbues the genre with its own unique style. This is how point and click adventures should be done and it’s a testament that there is still life in this genre. Now if you’ll excuse me I'm off to play the sequel. 

Wednesday 17 December 2014

Threaks and the nice side of Gaming


Given that I am not employed by Destructoid, there should be no conflict in this particular piece. I am also not paid by or engage in lude acts with Threaks. Though I do engage in raunchy times with German beer.
The year has gone by quite quickly, as many before have, and while many people are writing about their favourite games or what they are thankful for, I'd like to take this chance to combined the two and give a shout out to a wonderful indie gaming company based in Hamburg, called Threaks.
The guys at Threaks created a video game called Beatbuddy and it's a game that I still play on PC and on iOs. I don't just play the game because it's fun, because I have had extremely pleasurable memories of my interaction with the team behind it when I did press related work for them, but because it's one of the things that helps get through a rather long and depressing commute 5 days a week, to and from work.




I have helped out or worked for a few game related companies and to be honest the only ones that keep in touch and show actual appreciation, instead of just cutting ties despite you helping to promote their game, are these guys. I was part of the PR team for Maia and spent a lot of time reaching out, sending codes and press releases to various companies. My thanks for this was nothing and then for some reason to be unfollowed by the creator of the game. This is just one example. My point with this is that the gaming industry can be quite a tight clique'd one but only for a few people. It's not that open to letting new people in, without almost ensuring they know there's a class distinction. I've met a lot of lovely people, but I've also been met with a pretentiousness that has no place existing.


The guys at Threaks, are humble, creative, friendly and are one of the reasons that I want to maintain and evolve in larger strides within the gaming industry, because that honesty and openess to engage and offer credit where it's due, it sorely needed. Especially these days when there's so much drama running rampant. This is also something that could be remember by communities.
So thank you Threaks, thank you Germany, thank you Opium, thank you to the friendly Dtoid folk I know and thank you to the people within the gaming industry in the UK who can even spare a moment to say hi and remember we all started somewhere and they all climbed the ladder with the help of other people.
Have a good Christmas and New Year everyone and if you want, check out Beatbuddy, the game or the awesome soundtrack. It made me take a few moments to enjoy a game, bop my shoulders, when some days, lots really, were grey.
Take one!


Link to the Beatbuddy App: https://itunes.apple.com/us/app/beatbuddy-hd/id774751518?ls=1&mt=8
Link to Beatbuddy on Steam: http://store.steampowered.com/app/231040/
If anyone would like a promo code for the iOs version, I have a couple so hit me a DM over at my

Twitter @ThePixelPad and @TilderAsgrave


Sunday 9 November 2014

Actual Thoughts on Actual Sunlight

It's hard to know say a straight forward yes or no when it comes to Actual Sunlight and recommending it to other people. 



For those that suffer from depression, I can see this game reflecting what they might be thinking and feeling in their darkest moments. There's a raw reality, sadly, in the unavoidable conclusion of this game. Some might appreciate this, but this is definitely a Marmite scenario because I'm not sure if you should play this game when you are depressed or at a very low point. Reaffirming what your most negative thoughts are about yourself, does not seem like a wise thing to do and this game does not offer much hope, just affirmation.



The game itself in terms of mechanics is more of an interactive story whereby you have little sway on the outcome. It's a basic style, done in RPGMaker and the creator has put effort in where he can with little touches and the dialogue. That said this game is dialogue heavy. The narration screen which projects the thoughts of the lead character is what you'll see more than the environment.

This is not a bad game, it's a basic one, it came from a powerful and real place, but I think that I would not recommend it, based on my own conflicts with being stuck in depressive ruts. That's not to say it's awful at all, but maybe it's not the gaming remedy someone needs in their sad moments

Saturday 8 November 2014

The Moon Silver

The Moon Silver popped up on my steam and it's quite a paste job of very similiar Dear Esther-like games. The only different in this is, you can interact with things...that's about it. Nothing riveting story wise or in the presentation.